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Showing 1 - 10 results out of 11 for 'Collaboration'
By  Andrzej Klimczuk, On November 13, 2011
A. Klimczuk, Zastosowanie koncepcji kapitału społecznego w badaniach ludologicznych. Przykład branży gier komputerowych (Application of the social capital concept in ludology research. An example of the games industry), PTBG and UAM, Poznań, „Homo Ludens” 2010, nr 1(2), p. 51-59. More and more people around the world are using computer (video) games. The development of the gaming industry means increasing of its complexity in all aspects. Not only is the content represented in games continuously differentiating, but we also see the increasing diversity among their creators, users, researchers and the public. This article aims to draw attention to the possibility of using the concept of social capital in ludologists’ research as well as in improving the quality of games and of the cooperation between social environments related with games. Social capital is understood here as a potential of interactions embedded in interpersonal ties and social norms, which can bring advantages for individuals, groups and societies. The author takes a closer look on: the main features of this multi-dimensional category; significant differences between human, social and cultural capital; as well as the positive and negative influences of social capital. ** Z gier komputerowych (wideo) korzysta coraz więcej ludzi na całym świecie. Rozwój branży gier oznacza wzrastającą jej złożoność we wszystkich płaszczyznach. Nie tylko stale różnicują się treści przedstawiane w grach, ale też rośnie zróżnicowanie ich twórców, użytkowników, badaczy i opinii publicznej. Celem artykułu jest zwrócenie uwagi na możliwość wykorzystania koncepcji kapitału społecznego w badaniach ludologów oraz w podnoszeniu jakości gier i współpracy między środowiskami związanymi z grami. Kapitał społeczny jest tu rozumiany jako potencjał współdziałania osadzony w powiązaniach międzyludzkich i normach społecznych, który może przynosić korzyści osobom, grupom i społeczeństwom. Przybliżone zostały: główne cechy tej wielowymiarowej kategorii; istotne różnice między kapitałem ludzkim, społecznym i kulturowym; oraz pozytywne i negatywne skutki oddziaływania kapitału społecznego.
By  Andrzej Klimczuk, On November 13, 2011
A. Klimczuk, Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? (Entertainment curvature - when social bothersome of computer games will cross acceptable level?), PTBG and UAM, Poznań, „Homo communicativus” 2008, 2(4), p. 103-111. Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality presented in them. It may also become the basis for manipulation and propaganda, to serve the struggle for cultural dominance, and indicate social problems. ** Gry komputerowe (wideo) stają się coraz bardziej popularnym sposobem na relaks, a nawet na podtrzymanie stosunków społecznych z innymi ludźmi. Nie służą one jednak już tylko rozrywce. Potraktowane jako środek masowego przekazu stają się źródłem dochodów, wiedzy i problemów społecznych, co może wypaczać przedstawioną w nich rzeczywistość. Może także stać się podstawą do manipulacji oraz propagandy; służyć walce o dominację kulturową oraz wskazywać na wymagające rozwiązania kwestie społecznie.
By  Andrzej Klimczuk, On November 13, 2011
A. Klimczuk, Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? (Entertainment curvature - when social bothersome of computer games will cross acceptable level?), PTBG and UAM, Poznań, „Homo communicativus” 2008, 2(4), p. 103-111. Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality presented in them. It may also become the basis for manipulation and propaganda, to serve the struggle for cultural dominance, and indicate social problems. ** Gry komputerowe (wideo) stają się coraz bardziej popularnym sposobem na relaks, a nawet na podtrzymanie stosunków społecznych z innymi ludźmi. Nie służą one jednak już tylko rozrywce. Potraktowane jako środek masowego przekazu stają się źródłem dochodów, wiedzy i problemów społecznych, co może wypaczać przedstawioną w nich rzeczywistość. Może także stać się podstawą do manipulacji oraz propagandy; służyć walce o dominację kulturową oraz wskazywać na wymagające rozwiązania kwestie społecznie.
By  Pankaj Taneja, On June 22, 2009
The costs and complexity of SharePoint makes it a less than ideal solution for small to medium sized businesses. Online Collaboration solutions are an ideal SharePoint alternative because they bring SMBs the same feature set, but packaged as a ready to use, easy to set up solution, without the need to set up dedicated hardware or software. As an example, this document compares web based HyperOffice Collaboration Suite to SharePoint, on a feature for feature, benefit for benefit basis.
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By  , On May 26, 2009
Overfull email inboxes and a constant flood of unmanageable emails are facts of business life that nearly everyone faces. One is often tempted to file for “email bankruptcy” – click the delete inbox button and end it all. Most strategies around dealing with this email deluge relate to getting more power out of the email solution – greater storage, more intelligent spam filters, more powerful search – or better “management” of the email torrent – time budgeting, organization of mails etc. This whitepaper argues that we’ve got the problem all wrong. If email deluge is a problem, we’re part of the problem. We are not using email for what it was meant for, what it was designed for. It is from this the problem of email chaos stems, as does the problem of constant distraction and productivity sapping email interruptions. Email is actually working against us. The objective of technology, including email, is to enhance employee productivity and information management. The answer to overburdened email systems may be an online collaboration solution. Online collaboration tools allow you to focus on the work to be done rather than trying to force email into doing things it doesn't do well. This white paper describes how online collaboration tools not only help you reduce the email deluge, but also streamline information management and increase overall productivity.
Views: 384
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By  Pankaj Taneja, On May 26, 2009
Overfull email inboxes and a constant flood of unmanageable emails are facts of business life that nearly everyone faces. One is often tempted to file for “email bankruptcy” – click the delete inbox button and end it all. Most strategies around dealing with this email deluge relate to getting more power out of the email solution – greater storage, more intelligent spam filters, more powerful search – or better “management” of the email torrent – time budgeting, organization of mails etc. This whitepaper argues that we’ve got the problem all wrong. If email deluge is a problem, we’re part of the problem. We are not using email for what it was meant for, what it was designed for. It is from this the problem of email chaos stems, as does the problem of constant distraction and productivity sapping email interruptions. Email is actually working against us. The objective of technology, including email, is to enhance employee productivity and information management. The answer to overburdened email systems may be an online collaboration solution. Online collaboration tools allow you to focus on the work to be done rather than trying to force email into doing things it doesn't do well. This white paper describes how online collaboration tools not only help you reduce the email deluge, but also streamline information management and increase overall productivity.
Views: 448
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By  Luke Right, On October 2, 2010
System I Collaboration Sales V5.07.07 download from http://www.pass4sureofficial.com is best for IT students.IBM 000-861 exam training gives you a deep insight of the System I Collaboration Sales V5.07.07 questions and answers that actually will guide you through your certification and this is our aim to provide you with the 000-861 test questions study notes that will modify you as Certification administrator. This 000-861 exam training includes test questions which will not only enhance your abilities to cope with the problems but you will also be able to manage online real time problems. The only way to achieve 000-861 exam guide is to get exam pdf only at pass4sure website http://www.pass4sureofficial.com System I Collaboration Sales V5.07.07 download from http://www.pass4sureofficial.com . IBM 000-861 free study guide 000-861 training 000-861 rapidshare 000-861 brain dump 000-861 braindump 000-861 torrent 000-861 cheats 000-861 pass4sure 000-861 study help are all search terms used in search engine to find study material.
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