Communication
Identify and analyze a media artifact: a video game
Introduction
According to research agency “NewZOO”, volumes of global games market in the 2014 have been about $81,5 billion with average annual growth of 8,1%. By 2017 the global games market will have broken the $100 billion point and with 32% of Earth population involved. This emerging market is likely to become the first among the entertainment segments. Currently, almost every second person in the USA play games regularly (NewZoo Global Games Market Report). A new market has already become a subject to intense government intervention through propaganda
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