Good Article Review About Scott Hobb's DJ Mixing Table’s Prototype
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While pursuing his study in innovative design, Scott Hobbs was able to design and create touch screen turn table. He incorporated many advanced features allowing deejays to sample, loop as well as scratch wave forms, the way it’s done while using normal records. A keen observation of the videos shows the designed touch table being of the same size just as the standard turn table. In his new touch table, Scott designed and incorporated various prototypes aimed at providing flexibility features right at one’s finger tips and not being locked on the computer screens.
According to the model designed by both Houde and Hill concerning what prototypes prototype, five prototypes by Scott can be fully described in line with three areas of classification (Houde). The first prototype involved using deejaying software called traktor. Traktor is a look and feel prototype having reactive and easy to use buttons used separately and could be plugged into the traditional mixer for maximum control of audio.
Next, a touch screen prototype for the touch table employed a touch-screen overlay hooked to the traditional mixer, so as to act like another turntable. The interactive features of a touch-screen prototype corresponded with the role prototype as explained by Houde and Hill. The other prototype created by Scott was the flash applications, which enabled music waves to travel in different directions. After thorough analysis, the results favored playing songs while their waves travel from bottom to top.
The appropriate screen angle to be used on the touch table formed another prototype. Having analyzed the screen performance as well as listening to the views from other Djs, the results supported the use of flat and slightly raised screen for maximum visibility. Lastly, Scott majored on implementation prototype by using L-shaped screen during his study (Houde). The study helped him in identifying the smallest screen that can make the touch table easily usable as well as compact.
Houde, S., and Hill, C., What Do Prototypes Prototype? In Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V: Amsterdam, 1997.
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